- Understand function notation f(x)
- Evaluate functions for given inputs
- Find inverse operations with functions
- Read function graphs
Input → machine → output
A function is a rule that turns each input into exactly one output. Think of a machine: drop in 3, out comes 7. Drop in 10, out comes 21. The machine here doubles and adds 1.
A function is a rule assigning each input exactly one output.
We write f(x) = 2x + 1, read as "f of x equals 2x + 1".
The notation f(x) looks like multiplication but isn't — it's the function's name (f) applied to the input (x).
Evaluating functions
Evaluating f(3) means substituting 3 wherever x appears:
f(x) = 2x + 1 f(3) = 2(3) + 1 = 7 f(−2) = 2(−2) + 1 = −3 f(0) = 1
If g(x) = x² − 4, find g(5) and the values of x for which g(x) = 21.
g(5) = 25 − 4 = 21 x² − 4 = 21 → x² = 25 → x = 5 or x = −5
Going backwards
Functions can be undone by reversing each step. If f(x) = 2x + 1 turns 3 into 7, the reverse turns 7 back into 3: subtract 1, then halve. This reverse function is called the inverse, written f⁻¹(x) = (x − 1)/2.
Not every function has a neat inverse — but every linear function does.
Functions as graphs
Plot input on the x-axis and output on the y-axis, and the function becomes a graph. The graph of f(x) = 2x + 1 is a straight line; reading values off it is the same calculation, done visually. Solving f(x) = 7 means finding where the graph reaches height 7.
The defining rule: each input gives exactly one output. A rule giving two outputs for one input (like "x = ±√y") is not a function. This is the vertical-line test on graphs.
Practice
f(4) = 3(4) − 2 = 10. f(−1) = 3(−1) − 2 = −5.
5 − 2x = 11 → −2x = 6 → x = −3.
Undo +6 (subtract 6), then undo ×3 (divide by 3): f⁻¹(x) = (x − 6)/3.
Quick check
If f(x) = x² + 1, what is f(3)?
What does f(x) notation mean?
If g(x) = 4x, what is the inverse function g⁻¹(x)?
- A function maps each input to exactly one output; f(x) is "f of x".
- Evaluate by substituting the input for x.
- Inverse functions reverse the steps: undo last operation first.
- Graphs turn functions into pictures — solving becomes reading coordinates.